Atton and Bao-Dur show you what happens to the foot soldiers after war is over. Mandalore tells you how the Mandalorian wars changed his people and how he intends to bring the Mandalorians back to glory. Meanwhile, you’re learning about how war, the Jedi, and the Republic have affected the people of the Galaxy through the companions. Kreia, with how belittling and rude she can be, provides theory and history about the Force as a whole: why it exists, for whom it exists, and how it can be used. What makes KOTOR 2 so brilliant, in my opinion, is how you get to those points. Find the Jedi Masters responsible for your loss of the Force, reconnect with the Force, defeat the bad guys. The story itself is fairly straightforward. I’d like to take a second to talk about KOTOR 2’s story. This can be tricky, but choosing the right moment for “Dark side” choices can be a lot of fun, especially for fans trying to find something new to do with KOTOR 2. A challenge I like to do however, is the Gray Jedi challenge where the goal is to remain in the gray area of the Light/Dark meter. I personally dislike Dark side playthroughs because they just make me sad going from planet to planet killing people. While these choices don’t represent Jedi or Sith, it’s pretty clear the intention of the choices and the consequences that come from them. While the Light side choices tend to bring joy and hope to the situation, the Dark side choices tend to be simply murdering someone or just telling someone to get lost. The branching paths of Light and Dark side choices are pretty extreme. Find the clues to The Exile’s past while trying to help (or hurt) as many people along the way as possible. Each of these planets have different looks and feels, but the objective is generally the same.
You travel to a few different worlds including Nar Shaddaa, Dxun, Onderon, Telos IV, Korriban, Malachor V, and Dantooine. The characters and the ability to turn them to the Light or Dark sides of the Force was a huge reason I loved this game so much to begin with, and why I continue playing every version that comes out.
That being said, some characters such as Mandalore and the two droids are not Force eligible for one reason or another. This happens through many conversations with the different characters, proving your loyalty to said characters, or even showcasing your strength to the characters. One of the big selling points of KOTOR was the ability to guide some of your companions to the ways of the Force, and have them become Force users themselves. Along the way, you meet many companions (up to 10 per playthrough) such as Kreia, the cryptic Force user who acts as your mentor Atton, the overly witty Pazaak loving scoundrel Bao-Dur, the tech savvy war veteran and many more, including fan favorites HK-47 and T3-M4 from Knights of the Old Republic. Star Wars: Knights of the Old Republic II: The Sith Lords (called KOTOR 2 for the rest of the review) is the story of The Exile (known from Legends canon as Meetra Surik) and their journey on the Ebon Hawk (yes, the same ship from KOTOR) to reconnect themselves to the Force after being “stripped” of it after the Mandalorian Wars. So when I tell you that the Switch version from Aspyr could have been my favorite unmodded version so far, that means something. When I say I’ve put some hours into Star Wars: Knights of the Old Republic II: The Sith Lords, I truly mean I’ve put Skyrim-type hours into the game.
Star wars kotor 2 peragus character freeze Pc#
I played the PC versions with my father when I was younger, played the Steam versions in college, played on Xbox for my Twitch streams, and played on my phone for fun.
Star wars kotor 2 peragus character freeze series#
At this point, I have played the Star Wars: Knights of the Old Republic series on almost every available platform.