Astronomer and gamer Scott Manley produces an excellent range of Kerbal Space Program video tutorials.The official Kerbal Space Program Wiki contains lots of tutorials and walkthroughs, as well as detailed info on the different aspects of the game.If you need further help, there’s a fantastic community on the web that has created tons of great tutorials and other resources. When you’re ready to head out on your own, start a new Sandbox game and start building your rocket! You can also load in one of the predefined rockets to get you going quicker. It’s also worth trying out the built-in Scenarios, which give you an easy way to practise various manoeuvres without having to go through the process of building and launching rockets. The tutorial on getting to the Mun teaches you all about transfer orbits. There’s even a tutorial on getting to the Moon (or the Mun, as it’s called in the game).
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Once you start the game, head over to Training to work through a series of tutorials on rocket construction, launching, orbiting and so on. There’s also a free demo version available, which is a great way to try out the game and practise the basics of spaceflight. You can buy the game in two ways: via the game’s website, or via Steam.
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Kerbal Space Program is available for Windows, Mac and Linux. Getting started with Kerbal Space Program Despite being at an early stage, the game is already packed with enough features to provide tons of fun and learning potential, and it’s relatively bug-free.Īnother plus point is that new and exciting features are being added all the time, which keeps the game fresh and interesting from one month to the next. Although it’s a paid product, it is still essentially at the beta stage, with many small updates being released all the time. Kerbal Space Program is evolving in a similar way to Minecraft. Later, Falanghe’s employer, Squad, liked the idea so much that they agreed to help turn it into a video game. He also made Kerbals - little men out of tinfoil - and sent them up with the rockets. The game’s original creator, Felipe Falanghe, used to make toy rockets by strapping fins on fireworks and seeing how high they could get. In this mode, you not only need to conduct science experiments to unlock new parts you also need to fulfil contracts to earn funds that you can then use to buy the parts. Finally, Career mode is the most challenging way to play Kerbal Space Program.You can then use these points to unlock more parts. You need to perform science experiments on Kerbin and other planets to earn science points.
In Science mode, you start with just a small number of rocket parts.
All of the rocket parts are available to you - the only limit is your imagination.